I came back from Penny Arcade Expo (PAX) on Monday and I thought I would give a little writeup on how it went.
At PAX you are surrounded by thousands and thousands of gamers. Computer gamers, console gamers, card gamers, role playing gamers, dice gamers and so on. It really does not matter what kind of a gamer you are. You could even just be the casual gamer and still find a place at this convention. You can easily talk to anyone at PAX about any aspect of gaming you want too. It’s such a friendly and fun atmosphere. This is why I have gone for the last three years.
While at the convention I picked up the following items.
Cards Against Humanity which is an adult card game much like Apples to Apples. Just for adults. The tag line is “A Card Game For Horrible People”. So many people were playing this all throughout PAX and laughing hard while playing it that I had to pick up my own copy of the game. Cards Against Humanity started off as a free game and still is free. You can download the free PDF and print off your own cards. After a while they started a Kickstarter project to have official cards made. Now you can buy your own like I did thanks to the people who helped fund their kickstarter project.
Smallworld – Be Not Afraid… Expansion. Smallworld is a great board game I have been playing with friends for a while now. I was stoked to find this expansion for the game and can’t wait to play a game using it.
Pathfinder: Ultimate Equipment is a new Pathfinder Roleplaying Game book with all kinds of Weapons, magic items, armor and much more. This is going to be such a useful tool for me when planning out adventures in my own Pathfinder game.
I was disappointed that TECMO/Team Ninja’s Dead or Alive 5 did not have a booth. This is one of my all time favorite video games and I have been looking forward to part fives release for over a year now. The last edition of the game was not available for the PS3. This version is and I am stoked to get back into it.
I was pretty impressed with Nintendo’s Wii U showing on the convention floor. The graphics are way improved and the controls were pretty neat. Now they just need games that support the new hardware in unique ways.
NBA JAM: On Fire Edition, is a return to the video game franchise’s roots. Drawing from the things that made the original games so great and what EA should have done from the start with last years release.
I was so excited last year when EA released an updated version of one of my favorite games of all time. NBA JAM was released for the current generation on consoles about this time last year. Like an eager gamer, I rushed out to the store to pick up my own copy on release day and jammed it into my Playstation 3 (PS3) so fast that I barely realized that I was missing work to play it.
As you can tell I was pretty excited to play this game. I have owned a PS3 for some time and have a dozen or so games, but there are only two I play on a regular basis. ‘Top Gun‘, and the latest ‘Mortal Kombat‘, which is a remake of the same game with the same title from the 90s, that focused a lot of bringing back all the elements of the original ‘Mortal Komabat’ game that fans like. So, you might say I am picky about the games I play.
I played NBA JAM for all of two hours after I got it. Since than it has sat quietly in the plastic box I bought in on the shelf next to my TV with my other video games. This new NBA JAM wonderfully maintained the arcade look the game has always had since it was released in the 90s, but that is the only good thing I can say about that game. The rest of my hopes and dreams for this game came crashing down like a bricked shot at the NBA finals.
NBA JAM lacked just about everything that made the original games so much fun to play. Things like the ability to control whoever on your team has the ball, fouling people in mid air just so you can steal the ball from them and an ‘On Fire’ mode that made you next to invincible on the court.
The programmers at EA made the mistake of spending their time creating “Half Court” games. Building an A.I. to play against that would leave Deep Blue scratching his brain, and mother fucking boss battles.
Really? Boss Battles, EA? What the hell are you thinking? This is a basketball game you morons, not fucking ‘Super Mario Brothers’. And to think I played fifty bucks for this damn “game”.
For the next few weeks while the game sat back on my shelf I was checking the message boards of EA, filing my complaints along with those others who also were outraged that the game missed its mark by so damn much. I found myself hoping that EA would provide a beacon of hope to all the thousands of fans by releasing an apology. Then release updates to the game so that it would be playable. But soon those weeks turned into months, which turned into, well fuck, this thing is never going to get played again.
Than this year while I was at PAX Prime, hope shined down on me when I saw the smallest booth on the show floor displaying ‘NBA JAM On Fire Edition’. It would be released on October 4th 2011. I eagerly went up to the kid manning the booth and asked “So did EA fix all the fuck ups of last years release”. The kid, having memorized the appropriate response to this question earlier in the day, responded with “I was not aware of any things needed to be fixed from last year’s game sir, but this on fire edition coming out in October will have over one thousand gameplay improvements.”
I didn’t get a chance to grill the kid manning the booth any longer because PAX being what PAX is, I was late for a PAX talk. I had to hurry away and did not get a chance to revisit the booth before PAX ended. I did find myself thinking a lot about if I should get this updated NBA JAM game or not.
Well like a gullible child taking free candy from a guy in a windowless van, I picked up NBA JAM On Fire Edition as a digital download for fifteen bucks. So, this time if I get screwed over by the same gaming company it wont hurt as much. I hope.
NBA JAM On Fire Edition clames among its one thousand game play improvements:
Stripped out all boss battles
Removed Half-court games
Swap or tag play that allows the player to swap control of who they are controlling on their team during game play
To me, all of these “gameplay improvements” could have been addressed with a simple update to the original game of last year. Then at least I would not have felt like I just handed fifty bucks to EA supporting a shitty game. But no. This whole video and AE’s stance has been ‘implementing game improvements” and not “oh we fucked up, we are so sorry. We are going to make this better, we promise”. I don’t know why they have such a hard time admitting they screwed this up. There is nothing wrong with admitting you screwed up. It shows the fans that you care and that you can learn from your mistakes. But no. That is not what is happening here. They are playing it off like the game was perfect and now they are making it better.
Well, I have now had some time to actually play NBA JAM: On Fire Edition and here is what I think.
This game is pretty damn good. Once you get used to the controls the game play feels a lot like how it used to be back when I had it on the SNES. Complete with full control of both players (albeit, it can be sluggish switching players on defense), fouling people in mid air, and a strong ‘On Fire’ mode.
I see myself playing this game solid for a few months and inviting friends over to play it with me even though there is an online component to the game. I am not disappointed in this release, but if EA ever wants to apologies for the last one I bought, I will be waiting.
August 26th through the 28th Hannah, Lyle, and myself where at the Penny Arcade Expo (PAX) in Seattle. We all had a really great time and are already talking about going again next year.
Some of the highlights of our trip for us where:
Keynote
The Penny Arcade Q&A session
The Wil Wheaton Awesome Hour
Draw A Comic Panel
Dungeon Master Panel
The Acquisitions Inc Dungeon & Dragons Game
Star Wars Old Republic Panel
Omegathon
On the show floor some of the highlights for me where:
My wife and I play this little game whenever we go out called the ‘License Plate Punch’ game. I am sure this game goes by other names through out the verse, but this is what we call it here. I think I started playing it with her shortly after moving to Alaska. I remember seeing a Hawaiian license plate in town and thinking to myself that getting a car from Hawaii to Juneau can’t be the easiest thing in the world to do. I was reminded of playing the ‘License Plate Punch’ game with my friends back in Washington state so when I saw it I reached over and punched my wife on the shoulder. It was not a hard punch mind you. Not the kind that Ralph Kramden would threaten Alice with that would send her to the moon. No, this was more of a tap on the shoulder than punch.
My wife quickly picked up on the simple rules. You see an out of state license plate while driving around and you gently punch the person next to you.
That was all fine and good, but now the problem is my wife keeps making additions to the rules without telling me. Its become a game for me just to figure out what these new rules are since the only way I find out about them is by getting punched. Just recently I learned that I can get punched via cell phone text message. Who knew?
I have figured out some of these new rules. They are:
You can get punched if the other person sees an instate plate, but only once a day.
You no longer need to be in the car to get punched.
If the car just happens to be really cool you will get punched.